Keinoja tehokkaaseen ja laadukkaaseen lowpoly-mallintamiseen
PBR: http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/ http://www.marmoset.co/toolbag/learn/materials Star Citizenin decal-tekniikka: http://polycount.com/discussion/155894/decal-technique-from-star-citizen https://www.reddit.com/r/starcitizen/comments/3ogi3o/im_an_tech_artist_in_the_industry_and_id_love_to/ http://forum.unity3d.com/threads/how-do-i-write-a-normal-decal-shader-using-a-newly-added-unity-5-2-finalgbuffer-modifier.356644/ Face weighted normals: http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial Tekstuurien blendaus vertex-värien ja heightmapien avulla: http://polycount.com/discussion/150116/unity-5-mesh-vertex-painting-for-texture-how http://docs.cryengine.com/display/SDKDOC2/Blend+Layer Lohkeilleet edget: http://docs.cryengine.com/display/SDKDOC2/Using+Decals+for+Destroyed+Structures The Ultimate Trim: http://www.gdcvault.com/play/1022...